Walkthrough

ReStory: Chill Electronics Repairs ReStory Walkthrough

From your first Atari joystick to a thriving mid-2000s repair shop

Last updated:

Walkthrough Hub

ReStory: Chill Electronics Repairs drops you into a cramped workshop on a mid-2000s Tokyo side street with more ambition than cash. This walkthrough hub maps the full early-to-mid game arc so you always know what to prioritize next: learning the repair loop, clearing story customers, buying licenses, and scaling the shop without burning out on bad orders.

The game blends three loops that overlap from hour one. Repairs teach disassembly, cleaning, diagnostics, and part swaps on real-feeling gadgets—from an Atari CX40 joystick to a Pokia 3310 or a Nony PMP that refuses to boot. Shop management adds intake queues, pricing, and the parts browser where you hunt spares on retro-styled websites. Story choices branch through recurring customers like Haruhi, Sakamoto, and Yamato, affecting endings tracked on the achievements page.

New players should follow the pages below in sequence. Each chapter assumes the previous one is done or nearly done.

  1. First Days — Opening shift, tutorial repairs, first walk-in customers, and your initial tool bench setup. Best paired with the embedded demo walkthrough video.
  2. Early Game — When to take online requests, how to afford your first workshop upgrades, and which device types are safe profit before licenses arrive.
  3. Shop Growth — Expanding into licensed repairs, juggling multiple orders, and keeping story momentum while grinding marketplace flips.

If you have never touched a screwdriver minigame in ReStory, skim How to Play and How to Repair first. Those guides explain UI labels that the walkthrough references but does not re-teach every time.

What this hub does not cover

Device-specific quirks live under Devices—Atari consoles, phones and handhelds, music players and cameras each have their own pages. Economic systems—pricing, browser shopping, license gates—are detailed in Shop. Tool progression and bench upgrades are in Tools and Workshop Upgrades. For narrative spoilers organized by cast, see Characters.

Milestones at a glance

PhaseFocusUnlocks you want
Day 1–3Tutorial repairs, first cashBasic screwdrivers, cleaning supplies
Week 1Story customers, Eggotchi and phone jobsParts browser bookmarks, spare shelves
Mid early gameLicense decisions (Nony, Palaloid, etc.)Ratchet driver, better lighting
GrowthMarketplace buys, harder tier devicesSandblaster, electric driver, second work zone

Use the Device Difficulty tier list when choosing which jobs to accept while you are still learning. A failed Nony PMP disassembly costs more than a profitable Walkie-talkie fix.

Branching stories without soft-locking

ReStory advertises multiple endings driven by how you treat customers and which side jobs you prioritize. The walkthrough flags story-critical orders with dialogue you should not skip, but it never demands a single “perfect” route. You can lean cozy—fewer rush jobs, more relationship scenes—or min-max profit and catch up on story later through repeat customers.

Save before major choice days if you want to compare outcomes. Achievements for specific endings are listed on Achievements; none require a blind first playthrough if you follow the milestone table above.

Tips that apply to every chapter

Always diagnose before you buy parts. The in-game scanner and visual inspection save yen on the parts browser. Keep one slot open for a quick flip—a Patento BS or Unicorp 99L with a single broken component often funds a license payment. Clean every board you open; corrosion checks matter on handhelds and music players. When a customer mentions a courier-crushed box, inspect housing stress before you quote—Nony PMP story jobs love that setup.

Ready to open the shutter? Start with First Days and keep this hub bookmarked as your route map.

Frequently Asked Questions

Frequently Asked Questions

Quick answers for ReStory players.

Do I need to follow the walkthrough in exact order?

The three chapters are ordered by typical progression, but you can jump to Shop Growth if you already finished the demo. Hub pages and guides fill any gaps.

How long is the main story?

Developers cite roughly 15+ hours for the main storyline, but license grinding, marketplace flips, and optional requests can push a first playthrough well beyond that.

Can I min-max profit and still see all story content?

Yes. Story customers return on schedules tied to shop reputation, not only to optional dialogue. Refusing rush work may delay some scenes but rarely hard-locks routes.

Where do I look up a specific device repair?

Use the Devices section—catalog overview plus Atari, phones and handhelds, and music or camera pages—for brand-specific notes without walkthrough spoilers.