ReStory: Chill Electronics Repairs Service Licenses
Official authorization for Nony, Palaloid, and premium repairs
Service licenses are ReStory’s fiction for why some devices cannot be handed back without “official” paperwork— a nod to real early-2000s warranty culture where Sony handhelds, camera brands, and other premium gear were often serviced only by authorized shops. In gameplay terms, a license is a shop upgrade you purchase once (per family) to remove hand-in blocks on protected hardware like Nony PMP, Palaloid cameras, and certain advanced lines.
This page explains which jobs require licenses, when to buy them in Walkthrough pacing, and how they interact with Parts Browser orders and Achievements.
How license checks work
Typical sequence for a protected device:
- Accept job and diagnose freely.
- Disassemble, clean, and install parts normally.
- Attempt hand-in.
- If unauthorized, UI blocks payment until you hold the correct certificate.
- Purchase license from shop progression menu (cost varies by family).
- Retry hand-in successfully.
Diagnosis and learning are never wasted—you still gain skill—but parts spend without license hurts early cash. Check license status before ordering expensive modules.
License families at launch
Community documentation and playtests highlight these groupings:
| License | Covers (examples) | Story tie-in |
|---|---|---|
| Nony service | PMP handheld, PlayMachine, often Goman players | Courier-damaged PMP plot, forum “official only” posts |
| Palaloid service | Instant and compact cameras | Festival photography quests |
| Atari | Not gated—official branding is already licensed to you | Tutorial reputation builder |
Parody phones (Pokia), Eggotchi, Walkie-talkie, and many Patento units generally skip premium licenses—see Phones and Handhelds.
Exact yen costs fluctuate by build; prioritize timing over memorizing numbers.
When to buy the Nony license
The Nony PMP storyline in First Days teases repairs you may not finish immediately. Buy Nony authorization when both are true:
- A main customer waits on PMP or PlayMachine hand-in.
- You hold license fee plus two days of parts float after purchase.
Buying too early slows Unlocks for ratchet drivers and lighting. Buying too late stalls Characters arcs and request board slots filled with unusable handhelds.
Early Game recommends Nony as the first premium license for most routes.
When to buy the Palaloid license
Camera jobs spike during festival chapters in Shop Growth. Purchase Palaloid service after:
- First bench lighting upgrade (sensor minigames need it).
- Nony license handled or consciously deferred for a camera-focused run.
Without Palaloid authorization, you can still practice on walk-ins up to the hand-in wall—useful for learning dust removal, not for profit.
Unicorp and specialty authorization
Unicorp 99L and similar compact PCs may appear on higher-tier requests. Some builds fold them under general advanced service flags rather than a separate storefront entry. Treat any hand-in warning mentioning “business machine authorization” like a license gate—open the shop menu immediately instead of forcing completion.
Licenses vs Atari official content
Atari 2600, CX40, and Lynx use real Atari licensing for authenticity, but gameplay does not sell you a separate Atari service certificate. Confusing? Remember: Atari is marketing authenticity; Nony/Palaloid gates are mechanical progression. Details on Atari Consoles.
Economic interaction
Licenses are one-time shop expenses, not consumables. ROI comes from:
- Higher-paying story jobs.
- Licensed online requests.
- Marketplace flips on Nony and Palaloid hardware.
Calculate break-even roughly as license fee ÷ average licensed job profit. Usually three to five successful hand-ins repay the purchase—faster if story jobs tip well when you discount ethically per Shop Management.
Parts ordering with licenses
How to Get Spare Parts still applies: license unlocks hand-in, not free components. Order Nony screens and Palaloid lens kits only after authorization to avoid shelves full of unusable luxury spares during cash crunches.
Story and dialogue triggers
Customers mention official service forms when licenses matter. Key phrases:
- “Only official services can open this.”
- “The forums say you need paperwork.”
- “I promised not to void warranty.”
These lines predict imminent gate checks—save cash the day before.
Licenses and endings
No single license alone decides endings, but blocking a main customer’s licensed device repeatedly can delay their arc. If you lack funds, communicate through available dialogue options instead of accepting jobs you cannot finish—some builds let you postpone orders without reputation loss if you decline at intake.
Achievement hunters track fully licensed shop trophies on Achievements.
Multi-license mid game
Shop Growth expects you to juggle Nony + Palaloid simultaneously. Workflow:
- Morning: hand-ins requiring each license.
- Midday: parts deliveries shared across jobs.
- Evening: marketplace evaluation for licensed flips only if spare cash exceeds one week of float.
Relation to tools and workshop
Licenses do not replace Workshop Upgrades or Tools. A fully licensed shop with bad lighting still fails Palaloid dust checks. Buy one functional tool upgrade between each major license if bench speed bottlenecks.
Device difficulty alignment
Licensed categories skew mid-to-high on Device Difficulty. Do not interpret buying Nony service as permission to accept every hard-tier icon overnight—grow throughput gradually.
Replay and New Game+
If replay exists in your build, licenses may persist or require repurchase depending on save mode. Launch players should assume per-save purchases unless menus state otherwise.
Common license mistakes
Ordering Nony screens before buying service. Accepting Palaloid festival jobs without lighting upgrades and license. Assuming Atari needs a separate service fee. Hoarding cash for triple licenses while story customers wait—buy sequentially as plot demands. Ignoring hand-in preview banners that show license icons.
Frequently Asked Questions
Quick answers for ReStory players.
What happens if I repair without a license?
You can usually complete bench work, but the hand-in screen blocks payment until you purchase the correct service license for that brand family.
Which license should I buy first?
Most players buy Nony service first because story customers deliver Nony PMP hardware early. Palaloid authorization follows when camera quests appear.
Do Pokia phones require licenses?
Generally no. Premium gates focus on Nony handhelds or consoles, Palaloid cameras, and some advanced business machines like Unicorp units.
Are license costs refundable?
Licenses are permanent shop upgrades for that save. Plan purchases around story deadlines and keep a parts float so one license does not zero your account.